Right now, and since the introduction of the internet, most (if not all) interfaces take place on a flat plane. Picture a paper scroll from ye olden times: you can only scroll up and down. Sometimes you can scroll left or right, or there’s a link that will take you to another page, but that page will be another scroll. The body inhabits this space as an observer, an overseer of a (series of) flat panel(s). And because of this “flatness,” the information on a succinct interface must all be stored directly in sight, on just one or a few pages— this can lead to a feeling of information overload. I’m imagining a reality where one can scroll up, down, left, right, or forwards and backwards through an interface; where information can be stored “above” or “below” our viewpoint. This latter example of “information around us” speaks specifically to the involvement of 3D models and the ability to drag them around the digital viewpoint, the digital body. Though digital models themselves are admittedly made up of a series of tiny flat surfaces, never before the introduction of computers have we been able to so easily explore a space, or pass through its walls non-corporeally (ie, moving through a 3D model doesn’t show a solid interior, but instead a hollow shell or impression). Like Google Street View, we can store information in one room/space, and move on to the next space to view more (Though I’m picturing something more seamless than Street View's “click a directional arrow” method). Maybe you could see information/text “up ahead” as you move towards it, and see text you’ve already read a distance behind you as you move away from it. The body then inhabits this space as a participant; a ghost; an inhabitant in this original realm. While this may not serve to directly solve the information overload problem, I do see its benefits in further breaking up, categorizing, and sorting information: translating any crowded flat interface to a 3D space would provide more eye breaks, for example. Another possibility for a surround interface can be seen with examples of “3D drawing” software that use fractals. With these softwares, you can zoom in a distance to arrive at a space, or zoom in, slide to the right, and zoom in from there to arrive at a completely new space. Perhaps there’d be no need for hyperlinks to internal pages, only links that jump you from one “room/space” of the interface to another. Of course, these ideas are limited by the ability to develop such in-depth spaces, the hardware to load them, and the user-ability/clarity of taking in information this way. Do I think they’d be more efficient at providing and storing information, or easier to navigate than a scroll with links? Perhaps not, or perhaps we’d have to experience them ourselves to decide. Do I think they’ll replace 2D interfaces entirely? Definitely not, or at least not for eons. This proposition acts both to associate the digital and the online with our current way of living, while also providing new methods of exploring the digital space as opposed to keeping both worlds distinctly separated. Maybe this is out of left field, but I suppose this desire is for a future where we can fully expand on the technology we already possess.. alongside the development of new technologies. A future that rejects the solidification of any assumed technological moment or standard -- we can always imagine and expand upon, not expand past; we can always be in a moment of fluxation in regards to utilising new technologies and building upon current technologies. I think HotGlue works especially well for creating the feeling of navigating depth and digital space, and I'm intrigued by its capability to capture
Marcus Rahal, VISA481
directly
Maybe this is out of left field, but I suppose this desire is for a future where we can fully expand on the technology we already possess.. not to halt new technological developments, but not to immediately move past what's already been developed or established. A future that rejects the solidification of any assumed technological moment or standard -- we can always imagine and expand upon, not expand past; we can always be in a moment of fluxation in regards to utilising or building upon current technologies. I think HotGlue works especially well for creating the feeling of navigating depth and digital space, and I'm intrigued by its capability to capture these ideas.